Our project is a gamification project which fulfills expectations of generation z who was born and grow up at a digital era. Current learning model is two dimensional(teacher-student). We aim to apply three-d(teacher-gamification-student) learning model. This project will improve all participants ' and students' performance and establish an enjoyable learning environment.Web2 tools and students will take place in this project actively.
Proje yürütücü öğretmenler: Nurşen Coşkun, İsmail Yıldız
Öğrenciler:Alçin K., Bekir Yağız Ö., Ecem H., Elif T., Elif A.,Ezgi Ö.,Neva N.